Cozy little games, grown with care.

We're a tiny indie studio planting small, warm-hearted games for your phone: easy to pick up, fun to come back to, and never in a rush.

See what's growing Where it stands

Sprout Squad app icon: a golden seed card with a sprouting corn plant and a little green pest peeking out.

Current project · in development

Sprout Squad

Merge seed cards into plants and defend your garden from hungry pests, then grow your farm between battles. A casual merge-defense game with a cozy idle farm at its heart.

  • 200levels
  • 20boss fights
  • 5chapters
  • 8hybrid plants
  • 9languages

Plays in English, French, Spanish, Portuguese, German, Italian, Indonesian, Chinese and Arabic.

Two of the same plant merge into one that's stronger. That's the whole rule — everything else grows out of it.

  • Merge, then defend

    Hold the lane against mice, frogs, squirrels and turtles. New plants keep arriving: the Frost Beet chills what comes near, the Wheat Sheaf is a wall that grows back, the Stone Potato dazes whatever bites it and the Pineapple's spike ring hits three lanes at once.

  • A farm that grows while you're away

    Fields, a barn, a windmill, a Sheep Pen for your guard sheep and a Duck Pond whose ducks keep gathering Sap with the game closed. Butterflies, wandering ducks and a ginger cat that leaps when you tap it keep the place awake.

  • 200 levels, 20 bosses

    Five chapters — Meadow, Swamp, Orchard, Highlands and Dunes — each with its own music, plant, pest and boss, from the Raccoon Bandit to the Sand Wyrm. Scare one off for the first time to win its trophy for your shelf.

  • Cards and chests

    Open chests full of coins and cards, from common to legendary, and build a deck for every plant. Tools turn a losing lane around: the Seed Bomb fills an empty column with corn, the Flock Bell brings your guard sheep back.

  • Endless Night and the Magic Well

    Hold out wave after wave in Endless Night, which brings a new theme every week. Or climb down the Magic Well for a roguelike run: an upgrade pick every wave, bonus and malus switches that set your payout, and trophies to win.

  • Grafting and hybrids

    Spend Sap in the Grafting tree on lasting powers for your whole squad, then graft the keystones of two plants into one of eight hybrids, from the Popmato and the Root Wall to the frost-pulsing Frostguard.

  • Seasons, events and themes

    The farm follows the real calendar. Seasonal events open a quest of three themed stages with an Epic chest at the end, daily gifts and tasks come round every morning, and the Almanac fills up with every plant, pest and place you meet.

  • Fair, and quiet about it

    Cosmetic farm themes like Honey Meadow, Sweet Farm and Fairy Ring change only how your farm looks, never how a battle plays. Rewarded ads stay optional, and one purchase turns off the ads between levels for good.

Where it stands today

We're one studio making one game, so there's no point pretending it's finished. Here's the honest state of the patch.

  1. Done

    Prototype

    Merging plants and holding a lane turned out to be fun on an empty board, so we kept going.

  2. Done

    The whole game

    200 levels, five chapters, the farm, the Grafting tree, Endless Night, the Magic Well and nine languages.

  3. We are here

    Polish and playtests

    Teaching the first levels better, keeping busy battles readable, balancing every chapter with a bot that plays them all, and a sound pass with human ears.

  4. Next

    Closed test

    Being prepared on Google Play now: a small group of testers on real Android phones for a couple of weeks, then the same on iOS.

  5. Next

    Soft launch

    A few countries first, so we can tune it with real players, then everywhere else.

Lately in the workshop

  • A new opening story: a city worker's very bad day (one truck, one cartoon "BONK!") ends with them waking up in a tiny farm world.
  • The Lucky Crate: spend gold on elemental cards, one at a time or ten at once. A pity counter guarantees a Legendary, and a one-in-a-million shiny rainbow plant is out there to chase. It takes gold only, never real money.
  • Sunflowers now charge up and fire a big beam of light, then cool down before the next one.
  • The Barn, Seed Shed and Windmill change their look as you upgrade them, and the Seed Shed grows into a glass greenhouse.
  • A cleaner deck builder: hybrids and tools get their own tabs, identical cards stack and you can sort them. Plus lots of fixes from playtesting.
A level 45 battle: a sunflower's beam of light lances down the lane through a row of pests, damage numbers popping over them, with the level goal marked done.
The rebuilt sunbeam, mid-battle.

No release date yet: it ships when it's fun, not when the calendar says so.

A look at the patch

About us

Tiny Acre Games is a small, independent studio. We make cozy, bite-sized games for phones: the kind you can enjoy for five minutes on the bus or an hour on a rainy Sunday.

No pressure, no clutter, just small worlds we'd love to spend time in ourselves, tended one little patch at a time.

Say hello

Questions, ideas, or want to be a tester when the closed test opens? We'd love to hear from you.

hello@tinyacre.games

Need help with a game? Write to support@tinyacre.games.